Southeast is a taller apartment structure facing the entwined archway bridge. Only the stairwell to the roof is accessible. South of the canal is a bike rental and storefront (closed) and a garage providing interior cover to the alleyways of the taller apartment complex on the southern edge. There’s an alleyway between these structures, and an open electronics store on the south side. Moving south from the east-west bridge and road, the area between the river (west) and canal (east) houses a wood-panelled office and store structure, though most of the ground-floor offices are boarded up. This city block is bisected by a canal between the two sets of structures, though this canal links to the river on the western side of this area where the arched white footbridge is located. C07 Canal, Apartments and Promenade (North).The other structure (northwest) near the tennis court (building “E2”) has servers inside the ground floor, stairs to the lower roof, and a ladder from this lower roof you can climb to reach the upper roof and metal bridge linking both the smaller buildings.įor a full inspection of this location, play the Call of Duty®: Modern Warfare® II Multiplayer Map “Embassy”.Įast of the Embassy perimeter is a large Rohan Gas Station. Reach the roof from the inside by taking the elevator in the dining room. The L-shaped southwest structure has a laundry and kitchens, and access to the lower roof. Take the stairwell five floors up or climb an exterior ladder to reach the roof. There’s a reception and waiting areas on the ground floor, and offices above. The main office with the helipad on the roof is the largest structure of the three buildings within the compound. The wall has numerous climbing spots all around the perimeter. The United States Embassy in Al Mazrah is located beyond a high-walled security perimeter, though there are signs of conflict from the parking lot (west) and throughout the facility itself. Head south past the parking lot to a modern office and Administation building on the corner of the east-west road.Īlong the western edge of this area (south of the Spec Electronics building) is an ornate structure of offices with tent-like roof shades and a pair of old cannons opposite a forecourt, near an information booth and a riverside grassy park that’s seen better days.īetween the main east-west road to the bridge and the elevated train tracks is an impressively-sized Burger Town, two mixed-used apartment and store structures, and a three-floor Bank of Adal near the bridges.Īlong the western edge of this district are three medium-density apartments (a three-floor and two similarly-sized two-floor structures), as well as a Fire Station. The Museum is two separate structures, with one linked via skybridge to a parking lot. The bright white structure is a modern “Spec Electronics” structure with a central covered stairwell allowing access up into the modern office interior, or the roof via rappel.Īdjacent is a the Museum, full of artifacts (one you may have spotted if you spent time in Verdansk). The pitch gained from a highland is what makes it a great village type, you do not have to be limited to a marsh and then transfer it over between villages (as you should only have merchants recruited when you are doing a trading session).A number of unique structures can be found in this densely-populated part of the City. The limit of only 3 food types does not at all hinder the actual honour gain throughout the village and you can put all faith buildings, plus enough buildings to be proficient in food/ale/weapons/stone/iron/pitch/wood and still have space left over for a few banqueting buildings. The copious amounts of wood/stone/iron make it a wonderful production village, not to mention the pitch production. Highlands are what i see as the best village type. You do not know how many times a monker has gone into a warzone thinking he will do his business, only to wake up the next day with 8 less villages because he is horrible at everything NOT monking. You must be proficient in everything to be successful. You need to focus a bit more on one aspect of the game but in no way should you focus all of your energy and time towards being a "monker" or a "fighter". I also speak strongly against the "different types" of players. You should have enough space for all church buildings in ALL of your villages and it should always be the first thing you build. The monker and plains argument makes almost no sense. It is a waste of troops to pillage anything but weapons. I war pretty hard and i never pillage stockpile.
0 Comments
Leave a Reply. |